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C++ - Optimised Maths Library
This project was created as an experiment, to see if maths functions in C++ could be improved upon with speed - and how much this would affect the integrity of the solution. In this project, I have provided a document detailing how I calculated each mathematical function, using differentiation with Taylor's Series. Other methods (such as powers) use bit manipulation.
This was initially with the intention of integrating into a custom game's engine. Similarly, the methods I chose to implement were inspired by the Unity.Math library.
Please view the document (attached), detailing my investigation, and the mathematical functions.






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