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Unreal Amplified - Final Project
Project type
Unreal Engine
Date
June 2025
Earlier this month, I completed IN4Group's Unreal Amplified course, an intensive course specialising in Unreal Engine 5. For the final project, our group created a virtual experience, for a group's latest album. We decided to split the project by group member, and I created a separate area for my part of the project.
For this, I created a simple interactive area, with buttons and collectables for the player. To do this, I modelled, textured and created materials for almost all of the assets within the room, such as chess pieces, pathways, and board games. This was achieved by modelling in blender, creating textures Clip Studio Paint, and porting over to Unreal Engine. I also implemented animations with particle effects, using Level Sequences and Niagara particles.
Additionally, I used an animated UI for reactive elements within the project.



